ObjectManager » Models » IMe
Namespace: Mayo.Manager.Objects
Namespace: Mayo.Manager.Objects.Interface
Dependencies: IMe → IPlayer → IUnit → IBase
GameClient: GC.OM.Me
Also includes all properties from IPlayer, IUnit and IBase.
Alternative to IBase → GUID.
GUID of the current selected target.
Alternative to IUnit → TargetGUID.
Name of the logged-in character.
Server name.
Is inside a building, tent, or cave.
Is within a dungeon on the continent of Eastern Kingdoms or Kalimdor.
Is within a major city like Orgrimmar, Stormwind, Dalaran, etc.
Returns true if the continent the player is currently on can be used with a flying mount.
Position of the corpse.
Only available after the ghost has been released.
Distance to the corpse in yards.
Only available after the ghost has been released.
Returns the last error message issued.
This is the red text that appears in the middle of the screen after,
for example, you want to attack a target that is too far away.
Current amount of gold, shown in copper.
10.000 Copper | = | 1 Gold
Checks all equipped bags for free bag slots.
Returns true if there are <= 1 free bag slot.
Returns a list of all available/learned skills.
See: SkillManager → Classes → Skill
Returns true if the skill is available/learned.
You can also specify the minimum rank that must be met.
Core → Constants → Skill → Skill
Returns the current skill rank or 0 if not available/learned.
Core → Constants → Skill → Skill
A more detailed check.
It also checks to see if any other units are engaged in combat with the player.
Overwrites IUnit → IsInCombat.