Tutorials » Combat Rotation » Step 2: Vars
In the upper part of the template, we find some standard variables.
Vars
// ######################################################################
// VARS
// ######################################################################
private Client GC { get; set; } = null!;
public double CombatDistance { get; } = 3.0;
The abbreviation GC stands for GameClient and is your interface
for controlling your character and the GameClient itself. Leave it as it is.
CombatDistance specifies the maximum distance in yards from the opponent within which
your character should remain during combat. Adjust this number accordingly.
We recommend 3 for melee and 25 for range.