Tutorials » Combat Rotation » Step 3: Initialize
The Initialize() section is executed (once) every time you start a task (Grinder, Pather, etc.).
You can use it for your own functions, to log various things, or not at all.
Vars
// ######################################################################
// INITIALIZE
// —————————————————————————————————————————————————————————————————————
// Executed once when the task starts.
// ######################################################################
public void Initialize(Client GC)
{
this.GC = GC;
Log.Write("My custom rotation.", GC);
}
this.GC = GC; has to stay in there, otherwise you'll lose access to your interface.
You can customize, expand, or delete everything else as you like, or just leave it as is.